Ability Enhancement Core and Card Book UI functions
Season19 Part2-2 Ability Enhancement Core & Skill Card Conversion Combination
A. Improvement of Ability Enhancement Core and Card Book UI functions
1. Improvement of Ability Enhancement Core UI
1) Added empty slot click function
(1) Prints cards that can be equipped when clicking on an empty slot
① Holds when clicking on an empty slot of Ability Enhancement Core Among the skill cards available,
cards that can be equipped will be printed.
② When you mouse over the printed card, a tooltip for the skill card is displayed, and when you click on it, it is installed in the selected slot.
(2) Supplementation of the mounting tree presentation
① Line connection has been improved depending on the option card installation location.
② The presentation of connected lines is strengthened depending on the number of cards installed.
2. Ability Card Book UI Improvements
2. Ability Card Book UI Improvements
1) Addition of ‘View as list’ function
(1) View as list button
① The [View as list] button has been added to the ability card book.
② When you click the button, it changes to the [View in Encyclopedia] button, and the ability card is displayed in a list format.
(2) Filter button design change
1. Ability skill card conversion combination
2) Skill card conversion settings
(2) Filter button design change
① The design of the filter button has been changed.
B. Add ability skill card conversion combination
1. Ability skill card conversion combination
1) Skill card conversion combination
(1) Skill card conversion combination target
① So that skill cards can be changed to classes with different character development directions.
A conversion combination function has been added.
2) Skill card conversion settings
(1) Skill card conversion UI
① Through the UI displayed when right-clicking on the skill card you wish to convert in the Ability Card Book.
Conversion combinations are possible.
[Skill card conversion combination UI]
(2) Skill card conversion settings
① When converting a skill card, the resource options divided into three types through [HP, MP, AG] do not change.
② Skill attack power and skill effect options are applied as options on the converted skill card.
(3) Skill card conversion results
① The number of skill cards used to strengthen the level of the skill card to be converted and the number of stacks
The conversion result is converted to the number of skill card stacks .
A) If you do not have a skill card as a result of conversion
(a) The total number of skill cards to be converted is the result of the conversion, and the remaining skill cards are created at level 0.
Payment is converted to the number of stacks. (Example) Demon Swordsman - Convert [Chaos Blade HP of Saturation] skill card to [Havok Sphere HP of Anger] card
B) If you already have a skill card as a result of conversion
(a) The total number of skill cards to be converted is converted to the number of stacks of skill cards as a result of conversion. (Example) Demon Swordsman - Convert [Chaos Blade MP of Saturation] skill card to [Havoksphere MP of Anger] card
3) Skill cards eligible for conversion by class
(2) fairy
(3) Magic Swordsman
(4) Dark Lord
(5) Summoner
(6) Rage Fighter
(7) Grow Lancer
(3) Skill card conversion combination materials
① For the ability determination item used as a skill card conversion combination material, the ‘(Bound) Ability Determination’ item is used first, and
to the extent that it is insufficient, ‘Ability Determination’ is used as a combination material.
Skill card conversion combination material | ||
Per 1 skill card converted | 1 ability crystal | |
1,000,000 zen |
to the extent that it is insufficient, ‘Ability Determination’ is used as a combination material.
3) Skill cards eligible for conversion by class
(1) Black Knight
(2) fairy
(3) Magic Swordsman
(4) Dark Lord
(5) Summoner
(6) Rage Fighter
(7) Grow Lancer
Postado 05-08-2024